Skip to main content

Posts

Creating the Seven Kingdoms. Part IV: The Capital

Having already focused on three of the major players of the Seven Kingdoms (the Starks in the North , the Lannisters in the West and the Tyrells in the Reach ) I am going to change the focus a bit and instead of focusing on a family or a region, I am going to focus on a city and how costume design can help visualize and even explain its intricate inner workings. The Seven Kingdoms, as Martin created them, have a long and sprawling history behind them that has helped to form the traditions and culture of each of these kingdoms, shaping them into what we know. And, as I've established in previous articles, the most important task that the Costume Design faced was being able to create the sense that these cultures not only truly existed, but that they had existed for a long time. So, how do you design for a city that has no history? Without further introduction, let's turn our attention to Westeros' prosper and rich capital and see how the political game can s...

Creating the Seven Kingdoms. Part III: The Reach

In honor of the return of HBO's Game of Thrones to our screens this past summer, and as an apology for my extended hiatus, I am going to dive back into the complex visual world of Westeros once again. Previously in this series, I've focused on how the North (read here ), the Westerlands (read here ) and their respective cultures were represented and reinforced through the detailed Costume Design. And, today, I  am going to do the same by looking at how Michele Clapton, the Costume Designer for HBO's multi-awarded show, builds the culture of the Reach and the Tyrell family. The Reach, just like the Westerlands, it's a region that we've barely physically seen on the show until very recently. And, because of it, most of what we know about it has been inferred through their visual style and the sporadic dialogue exposition. Which, in turn, speaks very highly of the incredible work done by the Costume Design Department when it came to projecting information regar...

The Hunger Games and Codified Villainy

Within our current media landscape, heavily populated by Young Adult novels and their inevitable adaptations, there is one YA novel that stands above the others. Not because it's necessarily better, but because it's the mother of them all and has, at this point, spawned a thousand rip offs and copycats. We are talking, evidently, about The Hunger Games . The 2008 novel by Suzanne Collins (and its 2012 movie adaptation) could actually be blamed for the dystopian obsession in media that has dominated the movie/book industry for the last years. And, whilst dystopia can be a very clever tool for pointing out real problems in our society, it needs to be careful not to oversimplify those problems and therefore, trivialize them. But what does this have to do with Costume Design? Sometimes, the visual choices taken in this type of media can actually come to reveal even more problems with our social worldview than the creators originally intended. In this particular case, th...

Burning Question: What's wrong with Belle's gown?

Since the first promotional pictures of Disney's new Live-Action remake of Beauty and the Beast hit the internet, there has been a lot of discussion around Belle's iconic ball gown. And, even months after its release in cinemas, there still continues to be a lot of buzz around it. Why? Mainly, because a lot of people feel that it is just doesn't look that good. The thing is, Belle's animated yellow ball gown is, at this point, an iconic staple of animated cinema. Everybody knows it and everybody loves it. And, as a result, everybody can see the new one and say "this is not the costume I know". Therefore, everyone can compare it down to the smallest detail and see that it just doesn't quite look right. Today, my goal will be to try and dissect the design in order to answer the burning question everyone has been asking themselves: what's so wrong with the "new" dress? Or, to put it bluntly, why is it so incredibly underwhelming? ...